Overall Efficiency
Swipe or scroll sideways to see scores, strengths, and details
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Strengths
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Details |
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Compare Buildings
Start typing and choose two building names. Both cards use the same city age, profile, focus choices, production estimates, and weights as the ranking table.
The attribute list shows which benefits add the most to each score. Change any control above and the comparison updates immediately.
How the ranking model works
Reading scores
A score is a comparison number, not an amount you receive in the game. The dashboard compares each benefit with the full building list for your selected age, then combines those benefits using the active profile and focus choices.
Efficiency means score per adjusted tile. A building that needs a road counts as using one extra tile. Filters do not change either score.
Goods and happiness
Goods Total groups regular named and random goods from the relevant ages. It does not include Forge Points, medals, coins, supplies, guild goods, or settlement resources.
Gross Happiness is what the building provides. Net Happiness is what remains after subtracting the happiness the building itself requires.
What is included
The dashboard compares reward-building definitions. It does not use how many copies you have placed in your city. Great Buildings, Quantum Incursions settlement buildings, and standard era buildings are intentionally left out.
The Farming profiles are still being tuned, especially for goods and diamonds. Treat them as a helpful guide and adjust the custom weights when the defaults do not match your city.